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In the rectangle above, you will find the fundamental
concepts and principles that underlie this standard. Below you will find a list
of recommended "learning tools" for this standard. All links are in yellow,
just click the link. Numbers are for reference only. Use our "Tell a
Friend" feature, at the bottom, to send this page to a friend!
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1 |
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The name of this collection of "learning
tools" is called
Behavior. Students learn about mammal behavior and even have a chance
to play the interactive Chimp Challenge. This site is brought to us by the
bbc.co.uk , a leader in science
education. |
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2 |
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Build-A-Fish is a learning tool provided by
MARE.
Students must
build a fish whose adaptations make it suited to its ocean environment.
Students first choose from a selection of six ocean habitats, then select
body parts and coloration that they think are suited to that environment. |
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3 |
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The name of this "learning tool" is called
Pavlov's Dog. In this game, you will find out if you can train a dog
to drool on command! Ivan Pavlov's description on how animals (and humans)
can be trained to respond in a certain way to a particular stimulus, has
drawn much interest ever since he first presented his findings. His work
paved the way for a new and objective method of studying animal and human
behavior. This comes to us from
nobelprize.org, a very creative site! |
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This learning tool is called
Simple Stimuli Trigger Fixed Behaviors and is really quite a nice
lesson on behavior. It has been developed by Sumanas, Inc. |
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Challenging, elegant, and very special.
Ariel Dolan has created
eFloys. They are
territorial, have an individual personality, and the ability to evolve.
This will take your biology students a little time to master, but once
they have it, they will learn a life long lesson on behavior, evolution,
and natural selection. This one you need to read the instructions! Visit
Ariel Dolan's
Artificial Life and Other Experiments to see other cool interactives. |
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The name of this "learning tool" is called
Interdependence and Adaptation. Use the blue arrows in the upper right
hand corner to go through the simulation. This tool has been developed by
the bbc.co.uk and their
Science Clips program. These are very clear, concise, and effective
lessons for young students.
Flash is required. |
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7 |
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In this challenge, students will explore
the behavior and habitat of ocean life. The name of the "learning tool" is
called
Journey to the Deep. This site is brought to us by the
bbc.co.uk , a leader in science
education. |
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